Jim Lovell (CDR)

Okay. If I understand you correctly, then that gives me leeway to maneuver when we get up to activation complete, and we can be in position for the burn, but we will not burn. We don't have a pad anyway.

Jack Lousma (CAPCOM)

That's affirm, Jim. You could maneuver to burn attitude, or you could maneuver to an attitude which should put the Sun in the windows to warm the place up.

Jim Lovell (CDR)

Sounds good, and you're sure we have plenty of electrical power to do this?

Jack Lousma (CAPCOM)

That's affirmative. We've got plenty of power to do it. I can get you a number, though.

Flight

Jim, you've got about 100-percent margins on everything from here on in.

Jim Lovell (CDR)

That sounds encouraging.

Flight

Roger. That's in the LM. We're not talking about the CSM right now.

Fred Haise (LMP)

Okay. Question. This short turnon step 3 on page 24 has us only turning on the RCS SYSTEM A/B, two quads, and the breakers are still out on panel 11. Did you want those in, too, or are we just going to use one set of heaters?

Jack Lousma (CAPCOM)

Aquarius, Houston. Go as the checklist recommends for now. When you get into the circuit breaker panel configuration, you're going to get the number 1 set of heaters on anyway.

Fred Haise (LMP)

Okay, Houston. We'd like to get a hack to set our mission timer here, Jack.

Jack Lousma (CAPCOM)

Okay, Fred-o. Set it at 133:35 straight up. You've got about 30 seconds to set it.

Jack Lousma (CAPCOM)

Okay. I'll give you the 2-second delay in there. Stand by to start.

Jack Lousma (CAPCOM)

Okay. I'm counting 133:35:10.

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Spoken on April 17, 1970, 8:48 a.m. UTC (53 years, 11 months ago). Link to this transcript range is: Tweet

Jack Lousma (CAPCOM)

Aquarius, Houston. One other way to warm things up in a hurry in there is when you get your AC on to turn on the window heaters.

Fred Haise (LMP)

Okay. I guess the only question I have is what it's liable to do to us with the—looks like almost a frost on it now.

Fred Haise (LMP)

Understand this, Jack. I'd like to let it maybe warm up just a little bit more before hitting it with the heat load.

Fred Haise (LMP)

And, as you can see, Houston, at turnon we got our old friend downlink 2 back.

Jack Lousma (CAPCOM)

Roger. We're seeing it, Fred.

Jack Lousma (CAPCOM)

Aquarius, Houston. It looks like you're proceeding toward the gimbal lock there. We'd like you to check that, please.

Jim Lovell (CDR)

Roger. Not much we can do about it. We can't use the thrusters, Houston.

Jack Lousma (CAPCOM)

Okay. Forget it now; we'll get it later.

Fred Haise (LMP)

And, Houston, Aquarius. I guess the next thing for the PGNS will be a coarse aline 000, but I guess we ought to hold up now until we get enough time on the RCS thrusters.

Jack Lousma (CAPCOM)

Roger. We're looking at them. We'll give you the GO on them. Okay, Aquarius. Your quads are 120 to 133 now, so you're cleared for—Cleared for thrusters.

Jack Lousma (CAPCOM)

Roger. Did you get my GO for RCS?

Jim Lovell (CDR)

That's affirm. We're GO. What we're doing now, Jack, is letting the spacecraft drift in this mode to pick up the Earth again.

Jim Lovell (CDR)

I don't want to just go blasting around the sky and get high rates, because I don't have anything to null the rates on until the Earth comes back up again. And—Once I get the Earth in sight, we have no strain on nulling rates. That part of the Earth, that is.

Jim Lovell (CDR)

It's going to be interesting today, Jack. The Earth's a lot bigger; the crescent is a lot more pronounced than it was yesterday.

Jack Lousma (CAPCOM)

Well, you're going in the right direction.

Fred Haise (LMP)

And, Jack, I guess we haven't changed our angle much with respect to the Sun 93 million miles away, so it ought to be in about the same place in the AOT, isn't that Charlie?

Jack Lousma (CAPCOM)

Hold 1 on that, Fred. I'll get an answer for you.

Jack Lousma (CAPCOM)

Aquarius, your ASA is warmed up now. You can activate the AGS.

Jack Lousma (CAPCOM)

Aquarius, Houston. When you look out a detent 2 in the proper burn attitude, what you ought to see is the Sun at 12 o'clock, about halfway between the top of the AOT and the center of the pipper. And you ought to see the Earth —