Jack Swigert (CMP)

Okay. We're ready to proceed with hatch closeup.

Joe Kerwin (CAPCOM)

Okay. Did Jim get the film out of Aquarius?

Jack Swigert (CMP)

Yes. We—You mean the film we took this morning?

Jack Swigert (CMP)

Yes, We've transferred that.

Joe Kerwin (CAPCOM)

Okay. Good deal. Jack, let me mention something about the hatch integrity check. You're going to vent the tunnel until you get a 3-psi DELTA-P. That should take 9 or 10 minutes, and it's our firm feeling that you don't have to wait another 10 minutes after that for a leak check. If it holds pressure for a minute or so or even gets down there, you know you've got a good hatch. Over.

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Spoken on April 17, 1970, 4:18 p.m. UTC (54 years, 8 months ago). Link to this transcript range is: Tweet

Jack Swigert (CMP)

Okay, Houston. We've got an O2 FLOW HIGH.

Jack Swigert (CMP)

Well, we might be pressurizing a lot of the system that was not pressurized.

Joe Kerwin (CAPCOM)

Roger. I expect that's the case. Let us check it.

Jack Swigert (CMP)

Okay. Take a good look at CABIN.

Joe Kerwin (CAPCOM)

Odyssey, Houston, just verify your DIRECT O2 is OFF. Over.

Jack Swigert (CMP)

Yes, sir. That is verified.

Jim Lovell (CDR)

… It's dropping now, Joe.

Joe Kerwin (CAPCOM)

Roger. We think that you were just pressurizing the cabin up to that regulator's particular SPEC.

Joe Kerwin (CAPCOM)

Okay. We're observing middle gimbal angle getting a little bit high. The LM appears to be deadbanding okay within its attitude, but just wanted you to know that we're keeping an eye on it and if it does get too high, we might want you to punch off early.

Joe Kerwin (CAPCOM)

And verify that the hatch is secured and that you are venting the tunnel. Over.

Jack Swigert (CMP)

That's verified. We have a DELTA-P of 2.8.

Jack Swigert (CMP)

Okay, Joe. Since we're ahead of the time line, can I proceed on and kind of punch off early, or do you want me to punch off at exactly 1 hour?

Joe Kerwin (CAPCOM)

Jack, when you are comfortably ready to punch off, you can go ahead and do it.

Joe Kerwin (CAPCOM)

Odyssey, Houston. We just had a formal GO for LM JETT at your convenience. Over.

Joe Kerwin (CAPCOM)

Okay, Odyssey; Houston. We're ready for you to bring the BMAGs ON and WARM UP and all other things being equal, we'd like you to go through the LM JETT at—on the checklist you've got. And that is BMAGs 1 —

Joe Kerwin (CAPCOM)

— 1. That's BMAG 1 now, as you know.

Jack Swigert (CMP)

Yes, BMAG 1 is in WARM UP.

Jack Swigert (CMP)

Okay, Houston. Do you have a command module weight for me?

Joe Kerwin (CAPCOM)

Okay. I'm reminded that the entry DAP is all you've got. It'll initialize itself, and you won't have an—you won't have an RCS DAP, so you don't have to fool with it.

Jack Swigert (CMP)

Okay, Joe. I'm—Have you got your checklist out there on the SPS powerup?

Jack Swigert (CMP)

Okay. I'm coming down here to a step that says FDAI POWER, off. Is that what you want right now, I guess, huh?

Joe Kerwin (CAPCOM)

Okay, Jack. That FDAI POWER, OFF, is to stop momentary gliches as you bring up the BMAG to put it on, and you turn right around and put the FDAI POWER right back on 1.

Jack Swigert (CMP)

Okay. And I don't have the BMAG TEMP light out yet. Do you want me to go ahead and put the BMAG ON with the TEMP light still ON?

Joe Kerwin (CAPCOM)

That's affirm. We can go ahead and you'll have a good stable rate.

Jack Swigert (CMP)

All right. Let's do it.