- Jack Swigert (CMP)
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Okay. CB LM POWER-2, MAIN B, open; CB LM POWER-1, MAIN A, open; CB EPS SENSOR SIGNAL, MAIN B, open. Stand by 1, Jack.
- Jack Swigert (CMP)
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Jack, I don't think we ever closed CB LM POWER-1, MAIN A. We closed LM POWER-2, MAIN B, and LM POWER-1, MAIN B. Both of them on MAIN B.
- Jack Lousma (CAPCOM)
-
Okay. On panel 16 circuit breaker, EPS, BAT FEED TIES, two, open; and now you've got to listen real carefully for high volts and low volts, BATTERY 1, HIGH VOLTS, to OFF/RESET; BATTERY 2, LOW VOLTS, to OFF/RESET and then ON: BATTERY 2, HIGH VOLTS, to OFF/RESET and then ON; BATTERY 1, HIGH VOLTS, ON; and then the circuit breaker on panel 16, EPS: BAT FEED TIES, both of them, closed. Read back.
- Jack Swigert (CMP)
-
Okay. On the LM side of the house is on panel 16. CB EPS BAT FEED TIES, two, open; BATTERY 1, HIGH VOLTAGE, OFF/RESET; BATTERY 2, LOW VOLTAGE, OFF/RESET then ON; BATTERY 2, HIGH VOLTAGE, OFF/RESET then ON; BATTERY 1, HIGH VOLTAGE, ON. Panel 16, CB BAT FEED TIES, two closed.
- Jack Lousma (CAPCOM)
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Okay. That's a good readback. It concludes the procedure going both ways and now we just have to stand by.
- Jack Lousma (CAPCOM)
-
No, we're going to do it pretty soon, but we want to have high bit rate, and we don't want you to give that to us until we tell you.
- Jack Swigert (CMP)
-
Okay. I think I'll go back and try to undamp up there. Do you have anything more for the command module?
- Jack Swigert (CMP)
-
Okay, Jack. Just for curiosity's sake, does FIDO have any information as to whether that helium—that helium tank dump affected our trajectory at all?
- Jack Lousma (CAPCOM)
-
Okay, Aquarius. Our tracking data shows that since the helium dump, our entry angle has not changed from its value of 6.24 and somebody calculated that if we had a propulsive vent, that helium could roughly, at the maximum, only impart a DELTA-V of a half a foot per second or less, anyway. But we're continuing to track and as soon as we get some more info, we'll pass it along.
- Jack Swigert (CMP)
-
They said that it would be a while because they want to get high bit rate. They don't want to put high bit rate. …
- Jack Lousma (CAPCOM)
-
Okay, Aquarius. We're ready. So we want some high bit rate. To do that, go over to panel 16 under COMM and close the PRIMARY S-BAND POWER AMPLIFIER. On your COMM panel -
- Jack Swigert (CMP)
-
Okay. Okay, Jack. Wait 1. While—I'd like to get the whole crew up for this if you don't mind.
- Jack Swigert (CMP)
-
We want to transfer some power—I want to go to high bit rate here first, then want to transfer LM power to CSM, Fred.
- Jack Lousma (CAPCOM)
-
Aquarius, there's no great big rush. If you want to let Fred come up to speed slowly, why maybe that'll help out
- Jim Lovell (CDR)
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Okay. Jack is showing Fred the procedures. Want to get him familiarized with them, and how to get out of any problems before we proceed.
- Jack Lousma (CAPCOM)
-
Roger. No rush. Just let us know when you're ready. We don't want old Fred-o to slip a gimbal there.
- Fred Haise (LMP)
-
Okay, I guess the only question I have is in the first—the very first portion involving the LM here where it has me turn on the only BAT 6, and then turn off all the DESCENT BATTERIES. Are you still reading me?
- Fred Haise (LMP)
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Okay, the question is “Only one ASCENT BATTERY BAT 6 on the line,” immediately followed by turning off four DESCENT BATs. Is that correct?
- Jack Lousma (CAPCOM)
-
That's affirmative, Fred. That question has been banged around and we decided to go that way.
- Fred Haise (LMP)
-
Let's see, we will be powering other BUS via the CROSS TIE BALANCE LOADS breaker. Is that correct?
- Jack Lousma (CAPCOM)
-
And after you turn BAT 6 on the line, you might as well take a look at the BATs 1 through 4 and so forth, and make sure that it's okay to turn them off.
- Jack Lousma (CAPCOM)
-
Yes, we're ready for the POWER AMPLIFIER and the HIGH BIT RATE, and NORMAL VOICE, on the FUNCTION switch, please.
- Fred Haise (LMP)
-
Okay. Am I cleared to proceed with the next step, getting 1, 2, 3, and 4, OFF/RESET?
- Fred Haise (LMP)
-
Okay, Houston. We need a call from you when to have Jack to proceed up into the Odyssey and start up there.
- Fred Haise (LMP)
-
Okay, Houston; Aquarius. We've completed the powerup and things look good upstairs. Are we GO for proceeding with battery charge?
- Fred Haise (LMP)
-
Yes. I think if you add up the—Yes—if you add up the operating time, I think the LM beats the CSM by a considerable margin on this flight.
- Fred Haise (LMP)
-
Yes. It—it also must of not did very much, except the rates. I was asleep then and I didn't hear a thing.
- Fred Haise (LMP)
-
Jack said it was just before he went up. Right now, the Sun's over there, and I can't really tell —
- Jack Lousma (CAPCOM)
-
We asked him a long time ago if he was able to see any stars out the optics. I don't think we ever got an answer.
- Fred Haise (LMP)
-
That's a pretty good sleep station I had rigged up, Jack. I took one of the sleep restraints out of the command module, zipped up in it, and then hooked the tie, right at the top of the zipper, onto the LM upper hatch handle. So it kind of held me there, and then just drifted up in the tunnel upside down with my face toward the hatch, so the sunlight didn't get in my eyes and that worked pretty good.
- Fred Haise (LMP)
-
They came—both came down here rubbing their hands, shivering. It's pretty cool upstairs.
- Fred Haise (LMP)
-
Okay. And right now, it looks like … right now, it looks like the command module isn't venting, Jack, so I'm going to try to take a look at the optics.
- Fred Haise (LMP)
-
Yes. That's the word. We've just looked through the AOT and you can't see anything back there.
- Fred Haise (LMP)
-
Okay.
Expand selection down Contract selection up - Fred Haise (LMP)
-
The CMP is dotting across there. You'd be amazed at how proficient you get at transfering to the tunnel after the first 1000 times.
- Jack Lousma (CAPCOM)
-
I didn't get your last there, Fred-o. We'd like you to verify that your POWER AMPLIFIER circuit breaker is open.
- Fred Haise (LMP)
-
We're—the way we are torquing around to the side here, Jack—We are getting some intervals where I can't hardly get to it with either of the OMNIs.
- Fred Haise (LMP)
-
Okay. Jack reports from upstairs that he can see stars and constellations out of the optics but the Sun angle is such that it is reflecting off the LM—portion of the LM quad and other thruster … right now. … really moving around …
- CapCom
-
Okay. The part I got was that he can see stars and constellations and there is some sunlight reflected off the quads. That's all I got.
- Fred Haise (LMP)
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Yes. The point being that, at least in the present orientation, you have to kind of wait until Sun isn't reflected off the LM to see them.
- CapCom
-
Okay. What you're saying is you kind of have to wait until the—there is no Sun reflection on the LM to see the stars. Is that right?
- CapCom
-
The weather prediction for your landing area is still good; 2000 scattered, high scattered; 4-foot seas, 15-knots wind. There's a hurricane 500 miles to the west, which doesn't pose a problem.
- CapCom
-
Aquarius, Houston. We need another readout amps and volts, and that will be our last one for a half hour. Over.
- CapCom
-
37.8 and 2.3. And that will be our last one for a half hour. Thank you. And I'm about to exercise my fifth general order here, and pass it along to Joe.
- Joe Kerwin (CAPCOM)
-
Okay. This is your friendly do-it-yourself-kit COMM with a suggested procedure in the lithium hydroxide situation. You're looking good. We read 1.8 millimeters, and you do have sufficient LM … to last you the rest of the flight. However, being on the conservative side, we would like to use one more set of command module canisters to guard against some possible problems with the LM, primary canister. And I have a simplified procedure for doing that, if you want to listen to it now. Over.
- Joe Kerwin (CAPCOM)
-
Okay. I think I read that you were ready. I forgot … earphones. This simply consists of getting a second pair of cartridges out of the command module, putting one band of sticky tape, that is the gray tape, with the sticky side out, around the sides of each new canister near the top, taking a piece of EVA cue card and cutting it into four squares about 2 or 3 inches on a side, bending those at a right angle to form corner support, attaching them to the sticky tape, so that they'll stick up and overlap the old canister, and then simply putting the old canister next to the new canister and taping it up real good so it sticks together. The only other procedure is to remove the towel plug from the old cartridges and put it in the bottom of the new cartridge. And that's it. Over.
- Fred Haise (LMP)
-
Okay. As I read you we get the gray tape and fold it so that we get—the back sticks around the outside of the canisters, then we mount to that four sides of our … cards like our EVA … cards; then we overlap those cards down around the base of the canister. Then we—then we … over the … at the top. … Then we take the towel from the old ones and put them in the bottom of the new ones. … …
- Joe Kerwin (CAPCOM)
-
Okay, Fred. I think you got it. I didn't completely copy your readback, but it's just that simple. We're just putting the new cartridge—the top of the new cartridge against the bottom of the old one, moving that towel plug, using the cue cards as little corner stiffeners, and taping her up.
Spoken on April 16, 1970, 11:04 a.m. UTC (54 years, 6 months ago). Link to this transcript range is: Tweet