CapCom

Apollo 13, Houston.

CapCom

Okay, to answer your question, Jim, that increase in pressure is normal, because it was just tracking an increase in cabin pressure.

Jim Lovell (CDR)

We're not thinking today.

CapCom

And, 13, from Houston, it's okay with us if you want to move the O2 fuel cell purge and the water dump up to this time. Over.

Jim Lovell (CDR)

Okay. We'll work it in shortly. Thank you.

CapCom

Apollo 13, Houston.

CapCom

Jim, recommend you stay in the PTC until we stop it for the TV at 55 hours, in case you were thinking of —

CapCom

Roger. Recommend you continue PTC until 55 hours. Over.

Jim Lovell (CDR)

You were calling, Houston?

CapCom

That's affirmed, Jim. How do you read now?

Jim Lovell (CDR)

Okay. We read you loud and clear.

CapCom

Okay. The only comment that we just made was that, in case you were thinking of stopping PTC, there's no need to stop it until 55 GET when TV starts.

Jim Lovell (CDR)

Right. We'll stop it when we're setting up our TV.

Jack Swigert (CMP)

Okay, Houston, the waste water dump and O2 fuel cell purge are complete.

Fred Haise (LMP)

Okay, Houston, the LM/CM DELTA-P is constant. We're going to go ahead with hatch removal.

John Young (CAPCOM)

No, this is Jack's replacement.

John Young (CAPCOM)

This is Houston. Go ahead, 13.

Jack Swigert (CMP)

Okay, Houston; Apollo 13.

Jack Swigert (CMP)

Okay. The LMP has entered the LM.

John Young (CAPCOM)

It sure is. How're you doing?

John Young (CAPCOM)

Yes, you're doing great, man.

Jack Swigert (CMP)

Thank you. I had a good CDR.

John Young (CAPCOM)

You're doing it on your own now.

Fred Haise (LMP)

Yes, it feels like I'm back at home, again, John, down in here.

Jack Swigert (CMP)

I hope you did a good job, John.

Jack Swigert (CMP)

Okay, Houston, we want to take the FM and bring up TV here for our own use. Then we'll go to TRANSMIT 1—at 55 hours.

Jack Swigert (CMP)

Okay, Houston, we've transferred to LM power; the time was 54 hours 46 minutes 15 seconds.

Jack Lousma (CAPCOM)

Roger, Jack. Transfer to LM power. Thank you.

Fred Haise (LMP)

And the docking-tunnel index, Jack, was minus 2 degrees.

Jack Lousma (CAPCOM)

Say again, Fred, you're coming in with a lot of background noise.

Fred Haise (LMP)

Okay. The docking-tunnel index mark was minus 2 degrees.

Fred Haise (LMP)

Okay. Jack, how do you read?

Jack Lousma (CAPCOM)

Fred, Houston is reading you loud and clear.

Fred Haise (LMP)

Okay. I've got up through step 7 now, and I'm not getting much of a light in the helium indicator here. Why don't I review for you how we've proceeded, and you look at the procedure you gave me, and see if we've missed anything.

Fred Haise (LMP)

Okay. We transferred to LM power and that looked okay. I'm staring at a CAUTION AND WARNING POWER light, and all the red flags; and we got both X LUNAR BUS TIE breakers IN. The UTILITY LIGHTING breaker is IN; then AC BUS B HELIUM PQS DISPLAY; the AC BUS B NUMERIC LIGHTING, and AC BUS B INVERTER 1 is—BUS TIE is CLOSED. Then I closed the INVERTER 1 breaker, and I've selected, on panel 16, and the SIGNAL CONSENSOR [sic] breaker is in; I've selected INVERTER 1 and put the HELIUM MONITOR switch to SUPERCRIT and I have no lights.

Jack Lousma (CAPCOM)

Okay, Fred, let us take a look at it.

Fred Haise (LMP)

I was wondering, do we need an A—do we need, possibly, in the—one of the ANUN/DOCK/COMPONENT breakers in?

Fred Haise (LMP)

Okay, Jack. Hold the phone. I forgot the rheostat was cranked all the way down on the ANUN/NUM and it's showing 720, which looks like a pretty good—pretty good number.

Jack Lousma (CAPCOM)

Roger. We copy 720. Thank you, Fred —

Fred Haise (LMP)

Flashed to 7—Okay, and it just flickered down to 710. It's kind of flickering between 710 and 720.

Jack Lousma (CAPCOM)

Okay, Fred. Those are good numbers, and we're not going to have to crank up the TM. That's the number we were looking for.

Fred Haise (LMP)

Very good. Okay. Do you want me to back out of this in reverse at least as far as getting this part of it powered down?

Jack Lousma (CAPCOM)

Fred, this is Houston. Go ahead and back out of this little test and proceed.

Jack Swigert (CMP)

Okay. We're back on CSM power. The time was 54 hours 58 minutes 50 seconds.

Jack Swigert (CMP)

Okay, Houston, we'll try to pick you up on the high gain.

Jack Lousma (CAPCOM)

And, 13, we're ready on the TV when you are.

Jim Lovell (CDR)

This is 13. Say again, Houston.

Jack Lousma (CAPCOM)

13, we're ready on the TV when you are. Any time.

Jim Lovell (CDR)

Okay, sounds good. With you in a minute, we're just cranking up high gain now.

Jim Lovell (CDR)

Okay, Houston. How do you read us in the high gain?

Jack Lousma (CAPCOM)

We're hearing you 5 square, Jim, how me?

Jim Lovell (CDR)

Okay. You're coming through okay.

Jack Lousma (CAPCOM)

As you were on that, Jim. We don't have you on high gain yet. We're still looking at you.

Jack Lousma (CAPCOM)

13, Houston. In this attitude, we'd suggest pitch 5, yaw 237 on the high gain. Over.

Jim Lovell (CDR)

Pitch 5, yaw 237. Roger.

Jack Swigert (CMP)

Okay, Jack. Can you—can you read the high gain now?

Jack Lousma (CAPCOM)

Affirmative, Jack. We've got you on a high gain and it appears to us that we're in wide beam—wide beam width.

Jack Swigert (CMP)

Yes. We can't get it to come down to narrow. We tried to switch to AUTO track or REACQ, and it—yaw drives around from 270 to 0. And pitch goes from about 6 degrees around to 90. I'm trying—we're fitting it manual now at the angles that you gave us, and I'll try and get you in medium and narrow beam widths picking it up manually here.

Jack Lousma (CAPCOM)

Roger, Jack. Meanwhile, we'll look at the situation you describe there.

Jack Swigert (CMP)

Okay. And it does it on both sets of servo electronic power.

Jack Swigert (CMP)

Jack, what it looks like is that, when we hit 239 degrees at this attitude, it hit some sort of scan limit or something and drops off.

Jack Swigert (CMP)

Okay, I'm trying you in wide or medium beam width now.

Jack Swigert (CMP)

Can you pick up the TV in this condition here at all?

Jack Lousma (CAPCOM)

Negative, Jack. We'll have to have the narrow beam width.

Jack Swigert (CMP)

Okay. Can you give us, maybe, a slight maneuver?

Jack Lousma (CAPCOM)

Jack, we'd like you to check two high gain circuit breakers down in panel 25. Check your high gain group 2 and your high gain in the flight bus. Over.

Jack Swigert (CMP)

Okay. Okay, Jack, they're both IN.

Jack Lousma (CAPCOM)

13, we've got an attitude suggestion for you. We suggest that you go to roll 285 and try pitch 90 and yaw 0. Over.

Jim Lovell (CDR)

Okay, Houston; Apollo 13. I think we've got high gain locked up now. Do you confirm?

Jack Lousma (CAPCOM)

We confirm that, Jim, we've got you locked up on the high gain and narrow beam.

Jim Lovell (CDR)

Okay, sounds good. We'll get the TV started right away.

Expand selection down Contract selection up

Spoken on April 14, 1970, 1:37 a.m. UTC (54 years ago). Link to this transcript range is: Tweet

Jack Lousma (CAPCOM)

13, Houston. We'd like to disable quads C and D; use Alfa and Bravo. Over.

Jim Lovell (CDR)

— Disable quads C and D. Roger.

Jack Lousma (CAPCOM)

Okay, 13. We've got Fred-o on TV.

Jim Lovell (CDR)

Roger, Houston. What we plan to do for you today is start out in the space shipper [sic] Odyssey, and take you on through from Odyssey in through the tunnel into Aquarius. And show you a little bit of the landing vehicle, and your TV operator is now resting on the center couch, looking at Fred Haise, whose head is now just about at the beginning of the tunnel, and his back is against the lower-equipment-bay optical area. And Fred will now transport himself into the tunnel, and into the spaceship Aquarius.

Fred Haise (LMP)

You know one thing I noted, Jack, when I first came across here, that starting upright in the command module and heading down in Aquarius, there's a little bit of an orientation change that, even though I'd been through it once in the water tank, it still pretty unusual. I find myself, now, standing with my head on the floor when I get down inside the LM.

Jack Lousma (CAPCOM)

That's a great picture, Jim. You got the light just right.

Fred Haise (LMP)

And one of the nice things, Jack, particularly for a novice like myself, is the—the ease of moving around in here. It's, of course, as you know from working in the command module simulator, it's really quite a boon to have zero gravity as an aid. Because you get—pretty confining, really, at one g, to move around very much in there, and it's quite easy in this environment. The LM, as you can see, it looked pretty clean, I found a couple of loose washers about it and the—a little plastic cap off the sequence camera had come loose and I found it lodged over by the ED panel. Okay. Right under Jim, now, he's actually standing on a—what looks to be a can here. And, for the sake of all the people back there, housed inside this can is the—the LM ascent engine where, hopefully, you can see my hand resting on top of right now—the engine that we use to get off of the Moon. Immediately adjacent to the engine cover here, I have my hand on a white box now, which has been shown before. This happens to be Jim's PLSS, or the backpack which'll supply oxygen and water for cooling while on the lunar surface. This device we hope to make use of for—a planned 4 hours and possibly up to as much as 5 hours. Right—right behind the PLSS, a couple of little square packages I now have my hand on here, one here and one right below, are our OPSs, which are, in essence, the emergency oxygen supplies, which are good for some 40 to 45 minutes. These are when we get ready to mount up and head outside, will be placed up on top of the PLSS.

Fred Haise (LMP)

The second backpack is mounted down on the LM floor, I hope, positioned right between the two of us. I have my hand on it at this time.

Jack Lousma (CAPCOM)

Roger, Fred. We see it. The picture's coming through real good, and your description is good. We see Jim's got the camera oriented the way we like to look at it. So, keep talking.

Fred Haise (LMP)

Okay. I guess everybody has pretty much envisioned the space program as being all a lot of exotic electronics, and, certainly, a lot of it is. But I thought I'd bring out a couple of items here in conjunction with the PLSS. After the first EVA, you get a very accurate measurement of the amount of water that's left in the PLSSs. We're going to make use of this bag I'm showing now to collect the remaining water out of the PLSS and see just how much we really did have left, and hopefully, on future missions, to be able to extend safely the allowable time on these units even a little further. And, my other hand, I have the mechanism by which we determine just how much water we really have in this bag. And I guess this—an apt description for this device would be a fish scale. And you can see I'm weighing myself right now, and it says I weigh actually less than zero right now. Guess its calibration isn't too good.

Fred Haise (LMP)

I think even you'd weigh zero here, Jack.

Jim Lovell (CDR)

Houston, this is Jim. Since Fred's been in the lunar module, and since he's the lunar module pilot, this is the first time that he's felt that he's been right-side up.

Jim Lovell (CDR)

I might tell you that we're looking at right now, that round bag that's just behind Fred holds our vacuum hose; and when we get back inside the LM we'll hook the vacuum off our suits, and it's resting or it's attached to the hatch which will—we will open to go on to the lunar surface, and, of course, to come back in. The hatch which we have come to now is a round hatch, which is our docking hatch between the—between Odyssey and Aquarius.

Jack Lousma (CAPCOM)

Roger, and we see Fred looking in the vacuum cleaner there now.

Fred Haise (LMP)

Okay, what I have out now, Jack, is LEVVA, which has also been shown before. It's a head garment for wearing out on the surface, and I—I'm bringing Jim's out here to show a couple of MODs. One problem before is that the cast of characters down on the surface haven't been able to be distinguished apart very well. So, not only Jim's suit has some red stripes on it, but as you can see his LEVVA also has a—a red stripe. And now you can see one other MOD here too, Jack, which I hadn't really seen myself before. I guess on 12, Pete and A1 had commented about the—commented about having trouble with sunlight in the eyes, so on our LEVVAs they put on a new center section which you can pull down and use sort of like a baseball cap.

Jim Lovell (CDR)

Okay, Jack. Who fixed up our LEVVAs?

Fred Haise (LMP)

How's the detail on this one, Jack?

Fred Haise (LMP)

Can you see any detail in this picture now, or am I blocking out too much of the sunlight?

Jack Lousma (CAPCOM)

That's affirmative. We've got a good picture of the LEVVA there, and it's coming through loud and clear.

Jim Lovell (CDR)

Okay, Jack, while Fred is putting away my helmet, you are looking over into Fred's station now. How's this picture, is it okay before—or do I have to adjust it?

Jack Lousma (CAPCOM)

We have a hunch that the setting might be in PEAK but we recommend AVERAGE on the ALC if you haven't got it there already.

Jim Lovell (CDR)

We're in AVERAGE, Jack.

Jack Lousma (CAPCOM)

Okay. And we're getting a good picture of the LMP side with the DEDA over there.

Jack Swigert (CMP)

Hey, Jack, one question on the command module here. Do I—I have the DAP right now wide deadband. Do you want me to begin setting up narrow deadband and nulling the rates to start PTC again?

Fred Haise (LMP)

What I'm fishing out now, Jack, is another new piece of hardware that we are taking along this time as a result of some comments made on the Apollo 12 flight.

Jim Lovell (CDR)

What Fred is opening up—is a drink bag that we place inside of our neckring that will allow us to drink while we are on the lunar surface. They—Pete and Al—did not have that on Apollo 12 and they, consequently, got very thirsty. But we hope to alleviate that situation by having our own little bag of water which, with very little effort, we can have a sip or two while we are looking around and doing our geology work.

Fred Haise (LMP)

So if you hear any funny noises, it is just probably the drink bag.

Jim Lovell (CDR)

Fred, the bag's empty.

Jim Lovell (CDR)

Fred is now looking through our optical device. It's an instrument in which to aline our platform, and Fred is now looking into it just to see what kind of an outside picture he might be able to get. We might be able to use a TV camera to look through our optical instrument to the outside of the command module. A few minutes ago while we first came in, we did manage to look to the outside of the side hatch of the command module through our optical instrument. Stand by. We'll try to see what we can do here.

Jack Lousma (CAPCOM)

Roger, Jim. Break, Jack, we'd like you to stay in the deadband you are now in, and we'll make a change when the TV is over. Another thing we would like you to do is check your pitch and yaw on your high gain meter so we can compare it with what we're seeing down here.

Jack Swigert (CMP)

Okay, it's showing about—say 28 degrees and 267.

Fred Haise (LMP)

Okay, Jack, have you got that picture now?

Jack Lousma (CAPCOM)

Fred, about one-quarter of our screen is lighted and it's impossible to determine what you are looking at right now. Maybe you could give us a little verbal description.

Fred Haise (LMP)

Okay. It's looking through the AOT in position 4, right rear. And we're looking back toward the—over the side hatch at the aft side of the service module.

Fred Haise (LMP)

Okay. Is—is it too dark a picture, Jack? You think the f-stop open may help?

Jack Lousma (CAPCOM)

No, Fred, it's got to be centered up a little bit. That's primarily what you have to do.

Jim Lovell (CDR)

Jack, we can't center it up any more, because the side hatch is only one part of the AOT. The rest of that blackness you see is really space.

Fred Haise (LMP)

Okay. We'll try another one, and it's a little better centered. In fact, the only other one we have that shows the whole picture. We're in the forward detent of the AOT now, position 2, and you should be seeing something familiar like a radar antenna.

Jack Lousma (CAPCOM)

Okay, we see you moving the camera up to the AOT lens, and we got a real good picture now.