Jack Swigert (CMP)

Good. Good trim control. Minus 0.96, plus 0.96, minus 0.23.

Jack Swigert (CMP)

MTVC. TRANSLATION CONTROL, NEUTRAL. MAX trim up to zero.

Jim Lovell (CDR)

ROTATIONAL HAND CONTROL POWER, two, NORMAL, AC/DC.

Jim Lovell (CDR)

RATE 2, MAIN A/MAIN B.

Jim Lovell (CDR)

Okay. BMAGs, you got three, RATE 2? Okay, we'll proceed for final trim.

Jim Lovell (CDR)

Okay. BMAG MODEs, three, ATT 1/RATE 2.

Jim Lovell (CDR)

… ENTER. Okay. We'll do the GIMBAL TEST OPTION.

Jack Swigert (CMP)

Plus 2, minus 2, 0, plus 2, 2, 0.

Jim Lovell (CDR)

Yes. We can hear and feel the engine gimbal as we do the test.

Jack Swigert (CMP)

— … relay cut in and TRIM is set.

Jim Lovell (CDR)

RATE, HIGH and update the DET.

Jack Swigert (CMP)

Okay. We're coming up on 3 minutes. I'll give you a Mark.

Jack Swigert (CMP)

Three minutes. DET is good.

Jim Lovell (CDR)

AS 58, we want DELTA-V THRUST A to NORMAL.

Vance Brand (CAPCOM)

Jim, Houston. You're looking good down here. GO for the burn.

Jack Swigert (CMP)

Okay. Two minutes. DELTA-V thrust —

Jim Lovell (CDR)

DELTA-V THRUST A to NORMAL.

Jim Lovell (CDR)

TRANSLATION HAND CONTROLLER armed. Arm your ROTATIONAL HAND CONTROLLER. I've already got mine armed. Okay, Fred. TAPE RECORDER, HIGH BIT RATE, RECORD, FORWARD, COMMAND RESET. Standing by for 59.

Jim Lovell (CDR)

Standing by for ENTER ENABLE.

Jack Swigert (CMP)

Okay. Let's get the residuals. Okay, Houston, there are the residuals.

Fred Haise (LMP)

On LOW BIT RATE. Start. Go with the primaries.

Fred Haise (LMP)

— is OFF. Okay. Record the DELTA-VC. You got that?

Jack Swigert (CMP)

Okay. You got the—You got the DELTA-VC in minus 3.7.

Jack Swigert (CMP)

Okay. FUNCTION, OFF. MODE STANDBY.

Jack Swigert (CMP)

OFF. MODE, STANDBY —

Fred Haise (LMP)

TRANSLATION HAND CONTROL POWER, OFF.

Fred Haise (LMP)

ROT POWER DIRECT, two, OFF.

Fred Haise (LMP)

I'm already in low bit rate.

Fred Haise (LMP)

Yes, we were on those … so that we had less than 0.2.

Vance Brand (CAPCOM)

Okay. Houston copied your residuals, very low.

Fred Haise (LMP)

Okay. Fuel is 1.0; oxidizer 0.25; the OX unbalance is reading on the decrease, which doesn't mean very much, and I guess that wasn't too much for a push there, Vance. I didn't see the accelerometer do a whole lot and it was a little surprising how slowly the injector valves opened, at least on the indicators.

Vance Brand (CAPCOM)

Roger. That was a very short burn. Request you give us a sweep across the panel when you get a chance, Fred. Let us see Jack and Jim again. Over.

Jack Swigert (CMP)

Okay, Vance, I was going to show you on—wonder if the folks might—down there might be interested in how we find out how far we're away from the Moon. Going to do that right now in program 21 here.

Jack Swigert (CMP)

I'm asking the computer how far away we are. And the computer is telling me we're 121 490 miles out.

Vance Brand (CAPCOM)

Okay. That agrees fairly closely with our map on the wall.

Jack Swigert (CMP)

I'm glad. That means you're tracking us too.

Jim Lovell (CDR)

And if you didn't see our residuals, it was 0.1 X, 0.2 on Y, and 0.1 Z, and DELTA-VC was minus 3.8.

Vance Brand (CAPCOM)

Jack, Houston. We show you down here 121 thousand miles 520 out. So I guess we all agree.

Jack Swigert (CMP)

Okay. Real good, Vance. What I'm going to do is give you a shot of Fred.

Fred Haise (LMP)

If we can get all the wiring out of the way.

Jack Swigert (CMP)

The big problem here is, when you move the TV around, this wire follows you like a snake here.

Vance Brand (CAPCOM)

Yes, we have Fred now. Looks like he has a lariat there, getting ready to rope the checklist.

Fred Haise (LMP)

That's only half of it. We have most of it hidden away. It's been pretty interesting doing all the camera work here to get a little extra training running the TV here, hopefully for when we get on the ground at Fra Mauro. The monitor does make it pretty easy though.

Vance Brand (CAPCOM)

Right. That's a real advantage in the cockpit. You're just a little bit dark. It looks like it might help to have the f-stop run down about one increment. See how it comes out —

Fred Haise (LMP)

Can't do it, we're wide open.

Jim Lovell (CDR)

I think we're wide open —

Jack Swigert (CMP)

Yes. We're wide open, Vance.

Jack Swigert (CMP)

Okay. Does that help any, Vance?

Vance Brand (CAPCOM)

Okay. It's reasonably good. We can make out Fred fairly well. Looks like he's in a shadow. Hey, that helps. You just turned up the lights, huh?

Jack Swigert (CMP)

Yes. We went fixed on the —

Vance Brand (CAPCOM)

Okay. You're on candid camera.

Jim Lovell (CDR)

We did notice one thing, Vance. You know that new fad with long hair? It won't work too well up here in space.

Vance Brand (CAPCOM)

What was that one again?

Jim Lovell (CDR)

I say, you know the new—the new fad with long hair?

Jim Lovell (CDR)

It doesn't work too well up in space, you can't comb your hair up here.

Vance Brand (CAPCOM)

Well, I guess you have to give up something.

Vance Brand (CAPCOM)

Well, at least it—it helps to try. We can see you trying to comb your hair there, Jim. It looks like your—your beards haven't come along to the point where you've had to use the razor though.

Jim Lovell (CDR)

Well, we've been debating that. We thought we'd take care of our beards tomorrow and make that one of our daily routines.

Fred Haise (LMP)

I take it that was a subtle hint, Vance.

Vance Brand (CAPCOM)

No, no. We're not commenting on your appearance, Fred. I mean nothing derogatory, understand.

Jim Lovell (CDR)

And, Vance, thought we'd get a picture of Jack just so that all the girls know that he's still here.

Vance Brand (CAPCOM)

Yes, we—we appreciate that. There he is. Big Jack.

Vance Brand (CAPCOM)

Jack, you're in the shadow right now; we have a little bit of interference from your window, which is very bright, so we can't—I think you're smiling, but it's a little hard to tell.

Expand selection down Contract selection up

Spoken on April 13, 1970, 1:52 a.m. UTC (54 years, 6 months ago). Link to this transcript range is: Tweet

Vance Brand (CAPCOM)

Hey, there we go. Incidentally, we've been getting all kinds of bits of information to pass up to you. We've had baseball scores coming in, basketball. Somebody said there's 220 days, shopping days left until Christmas.

Jack Swigert (CMP)

Yes. Who won the Masters, Vance?

Vance Brand (CAPCOM)

It was a tie in the Masters and stand by. It was a tie between Littler and Casper after 72 holes, and there is going to be a playoff Monday, we understand.

Vance Brand (CAPCOM)

One thing the world might be interested in knowing is what you do after the burn in the way of configuring switches back. We—We heard you go through the checklist. But, I guess right now, basically, you probably have all the switches back in position and you're in the mode to continue on with—Okay. What does the flight plans say? You're going to be doing cislunar navigation. So, Jack you're going to be down in the LEB. Is that correct?

Jack Swigert (CMP)

That's right, Vance. Be going down there shortly.

Vance Brand (CAPCOM)

Okay. The TV now is all but black. Looks like it must be pointing into a shadow.

Jack Swigert (CMP)

What he's doing, he's trying to give you one more shot of the Moon, and right now I'm setting to maneuver pad and the optics calibration attitude.

Fred Haise (LMP)

And what I wanted to point out, I don't know if it's apparent, but … to show the advantage of doing all the dumps just before the burn, we're looking again at the same scene over quad 1 at the Moon. And now you don't see all the sparkly frozen particles outside there any more. We've sort of run off and left them.

Vance Brand (CAPCOM)

Roger. We—We don't see anything out there anymore in the way of particles leaving the spacecraft. We'd suggest, maybe you zoom the Moon in a little bit again so we can see the shape of it better.

Vance Brand (CAPCOM)

Okay. That brings the Moon in. We can see the terminator at the top of the melon-shaped disk.

Fred Haise (LMP)

Okay. Now you can see a few of the spark—sparkling particles going across the screen. Those are being emitted from the thrusters. Jack's maneuvering the spacecraft now.

Vance Brand (CAPCOM)

Okay. We can see those very poorly. Well, actually, they are coming in better now. It looks like little specks going from the upper left part of the screen across to the right, and understand those are from the thrusters.

Vance Brand (CAPCOM)

Okay, 13; Houston. Just as an item of interest, advise your speed with respect to the Earth is now 4667 feet per second.

Vance Brand (CAPCOM)

Okay, Apollo 13; Houston. The Moon has been in and out of the—the—our screen here. Right now it's off at the bottom side, but we can still see the particles coming off of the spacecraft.

Jack Swigert (CMP)

Okay. I am going to have to pull it out the window now, Vance. The Sun's coming up on the right side.

Vance Brand (CAPCOM)

Roger. Understand. You —

Jim Lovell (CDR)

Do you want to see any shots down in the LEB, Vance?

Jim Lovell (CDR)

Do you want to see any of the photographs or do you want the TV down in the LEB?

Vance Brand (CAPCOM)

That's right, Jim. It would be good to see what you are doing down in the LEB or the far corner of the spacecraft where the optics are. Might be interesting to describe what you will do in the next few minutes in the way of sighting.