Joe Kerwin (CAPCOM)

13, Houston. At your convenience, we'd like the LM/CM DELTA-P reading.

Jim Lovell (CDR)

That reading is 0.65 psi.

Jim Lovell (CDR)

Houston, Apol … Roger. We're thinking together. And we're here waiting for your call.

Joe Kerwin (CAPCOM)

Okay, you were a little broken up there, Jim, but I think it's getting better. We are ready for the launch-vehicle-systems debriefing whenever you are.

Jim Lovell (CDR)

Okay, Houston; Apollo 13. You were cut out again; say again, please.

Joe Kerwin (CAPCOM)

Roger, Jim. We are ready for the launch-vehicle-systems debriefing whenever you are. Over.

Jim Lovell (CDR)

Okay, Houston; 13. In answer to Question 1, the changes in noise level occurred mainly between the first stage and the other stages—the other stages were about the same in noise level, very quiet, with the first stage, of course, making quite a bit of noise in the beginning but—which built up during the high Q, and then … went quiet just after high Q.

Jim Lovell (CDR)

I might mention that the noise level during the first stage was not sufficient to be uncomfortable at all.

Joe Kerwin (CAPCOM)

Roger. And I assume COMM was okay.

Jim Lovell (CDR)

That's affirm. COMM was very good all during—throughout the entire flight. Much better than I expected.

Jim Lovell (CDR)

Now, in answer to Question 2, there was, of course, a vibration transient in the second stage that—due to the number 5 engine going out—which occurred shortly before the engine went out, and slightly after that then the S-II stage was very smooth.

Joe Kerwin (CAPCOM)

Okay, Jim. I guess the significant point there is that you didn't notice the vibration before you saw the engine light.

Jim Lovell (CDR)

That's right. We—we noticed the vibration but it wasn't such that we thought something catastrophic was going to happen; it just started vibration and then the EN light came on, and then the vibration went away and the stage itself was smooth.

Jack Swigert (CMP)

Yes, and that—it was all pretty—pretty short in span—just a second or so before and like a second afterwards, Joe.

Jim Lovell (CDR)

And on the S-IVB, the vibration of the vehicle itself wasn't what … second … powered flight—a very-high-frequency vibration.

Joe Kerwin (CAPCOM)

That was—was that during—just during TLI, or did you notice that at insertion?

Jim Lovell (CDR)

Well, it was a high-frequency viola—vibration but more noticeable during the TLI burn than it was during the … flight.

Jack Swigert (CMP)

I guess the S-IVB vibration during TLI was there all the time although it seemed to—to grow to us as the burn progressed, although that may have been just due to the boost weight decrease.

Joe Kerwin (CAPCOM)

Okay, you called this about 3-1/2 minutes, but I guess the thing was slowly building up throughout the whole burn. Right?

Joe Kerwin (CAPCOM)

Okay, was it uncomfortable or did it cause your vision to degrade or anything like that?

Jim Lovell (CDR)

No, it—it was not uncomfortable at all but I was recalling the ride on 8, and the S-IVB was more—much more smooth than even it was on 13.

Jim Lovell (CDR)

Okay, now, in answer to number 3, we did not experience any unexpected transients except that all of us noticed the PU shift. We thought it was more pronounced than we had expected it to be.

Jack Swigert (CMP)

Joe, on that. I guess most of every time that PU shift occurred we all—almost all of us glanced at the engine light. We could feel definite acceleration change.

Joe Kerwin (CAPCOM)

Roger. Understand, Jack.

Jim Lovell (CDR)

And, during the high-Q portion of the flight, the Alfa meter, to my knowledge, nearly went above 25 percent.

Jim Lovell (CDR)

In answer to number 4, we got a pretty good look at the thermal shroud and the IU after taking the LM away, and from our viewpoint, the shroud was completely intact. I saw no loose particles or parts of it floating at all.

Jim Lovell (CDR)

And, I guess we answered number 5. I don't think at any time did we have any communication problem during powered flight.

Jim Lovell (CDR)

In answer to number 6, the answer is essentially no. We saw no venting or suspected leak on the LM or the CSM

Joe Kerwin (CAPCOM)

Okay, Jim. I guess you described to us the non-propulsive venting on the S-IVB after the APS maneuver and we copied that at the time.

Jim Lovell (CDR)

Okay. Fred saw the S-IVB venting.

Fred Haise (LMP)

Yes, we had already talked about that, Joe. And that was also visible when it—of course, when it did its evasive maneuver when we were looking at it right close up.

Expand selection up Contract selection down Close
Jim Lovell (CDR)

Okay, Joe. The last time we saw the S-IVB positively was when Fred saw it venting at about—at about 5 hours. We think we might have picked it up later on. We saw a particle or something out there that was tumbling which might have been the booster or one of the SLA panels.

Joe Kerwin (CAPCOM)

And when was that, Jim?

Jim Lovell (CDR)

We're—we're debating. It was somewhere between—say 7:30 and 9 hours.

Fred Haise (LMP)

But, Joe, assuming the S-IVB is still stable. The object I was looking at was definitely tumbling.

Joe Kerwin (CAPCOM)

Okay, Fred. As I recall, it was stable then, although it's tumbling now.

Fred Haise (LMP)

Okay. It probably was the SLA panel I picked up.

Joe Kerwin (CAPCOM)

Right. Incidentally, I guess the guys in building 6 —

Jim Lovell (CDR)

I—I think we answer to number 9. We—at around 5:32, I think, was when we think the number 5 light came on in the S-II, and a definite vibration which was more than just a high-frequency vibration we got with the normal S-IV burn, and then the light came on. I called ECO thinking from the training that it was 7:42 and looked up at the time and realized it was early. And then, soon after the light came on, the vibration stopped and the engine or the booster smoothed down. It was very smooth from there on.

Joe Kerwin (CAPCOM)

Okay. This may be a stupid question, but do you have any idea what the frequency of it was?

Jim Lovell (CDR)

Only to say that it was much higher—I couldn't really guess now. It was rather a rapid longitudinal vibration.

Joe Kerwin (CAPCOM)

Okay, Jim. Stand by now for a minute, we're going to switch OMNI.

Joe Kerwin (CAPCOM)

13, Houston. I read you. We still have quite a bit of noise on the loop.

Jim Lovell (CDR)

I'll stand by. Roger.

Joe Kerwin (CAPCOM)

Okay, Jim. It should be pretty good now. We copied you answering question number 9.

Jim Lovell (CDR)

Do you want any more comments on the S-IVB vibrations?

Joe Kerwin (CAPCOM)

I don't think so. When you get all done, I'll—I'll make a quick check to see if the booster people have any—any additional questions. You skipped number 8, Jim; could you go back to that for a second?

Jim Lovell (CDR)

Our only comment there, Joe, was that the burn on TLI, to our knowledge, was about 3-3/4 second longer than had been predicted and that was the only thing that we really noticed; otherwise, looked like PI [?] was nominal at cut-off.

Jim Lovell (CDR)

Okay, on comparing the flight of 13 to Apollo 8, lift-off was about the same amount of vibration as I noticed on 8, but at the beginning of the flight, there was less of the sideways motion than we experienced on Apollo 8. The S-IC separation felt more violent on 13 than it did on 8, maybe that's because I was in a different seat, I don't know. But there was about three sharp transients of the cut-off and a couple of big bangs where we were thrown backwards longitudinally on our straps before the S-II went off. And the S-II was, of course, just as smooth on 13 as 8 except for the number 5 engine. And we did not experience the vibration that we experienced on 8 towards the end of the S-II burn. And the S-IVB was—had more vibration than we had on 8.

Joe Kerwin (CAPCOM)

Okay, Jim, got all that.

Jim Lovell (CDR)

The up—the update on the ORDEAL ball was a good one. At the burn, we were about—just about 8 degrees. We had to pitch down. The yaw was right on all the way through the entire burn, and just towards the end of the burn, the ball started going black in pitch a little bit.

Joe Kerwin (CAPCOM)

Okay, sounds good, we'll give Mike Wash a gold star on that one. Okay, Jim, stand by 1 while I see if we have any extra questions.

Joe Kerwin (CAPCOM)

Jim, while we're waiting to see if they have any more questions, I'd like to read you the booster people's preliminary analysis on the—the S-II cut-off. Over.

Jim Lovell (CDR)

That would be very interesting. Go ahead.

Joe Kerwin (CAPCOM)

Okay, preliminary analysis of the data indicates that the center S-II engine vibrated at a somewhat higher amplitude than we've seen on previous flights, and it started at about 160 seconds into the S-II burn. As a result of these vibrations, the engine chamber pressure decreased to the level where the two low-level thrust sensors, the thrust-okay sensors, initiated center engine cut-off. Early evaluation of data indicates that no damage occurred to the engine, and the cause of the increased vibration amplitude is still under investigation. Over.

Jim Lovell (CDR)

I thought it was the center engine.

Jim Lovell (CDR)

Joe, do you have any word on what marks we had for TLI?

Joe Kerwin (CAPCOM)

At the time of TLI, as I recall, you had 6 seconds longer than the nominal burn which was 3 seconds longer than the B-sigma low burn, and you were also GO for a second-opportunity TLI if we had required one.

Jim Lovell (CDR)

Okay, we were just wondering because it appeared to us that we had a longer TLI burn than had been predicted.

Joe Kerwin (CAPCOM)

Yes, you did. We confirmed that—that—that cut-off time just about as you saw it, and I don't have an explanation for it, but it was within the B-sigma margin.

Joe Kerwin (CAPCOM)

Roger, we have no further questions. All the answers were clear and satisfactory, and we thank you very much. You can press on with the rest of your busy day.

Fred Haise (LMP)

Okay, Joe. Out window 5, I just picked up the tumbling object again so, for sure, it must have been a SLA panel. I don't think we could still be in the proximity of the S-IV at this time.

Joe Kerwin (CAPCOM)

I don't think so, Fred. It's several hundred miles aft of you. 700 miles is—is the number, I'm told. And since the SLA panel didn't make the midcourse correction, that might be it.

Fred Haise (LMP)

Yes, it's, I can't really tell for sure even through the monocular that it is, but it looks the same relative position to the stars. And the best I can tell about the same intensity and still about the same distance from us.

Joe Kerwin (CAPCOM)

Can you see it tumbling. Does it have a shape, or is it a point?

Fred Haise (LMP)

No. I can tell it's tumbling; I guess the flat side not only is facing me, it's not only much brighter, it also grows larger.

Joe Kerwin (CAPCOM)

Okay. Very interesting. We'll see if we can figure out where that's relative to you. They keep updating the S-IV impact on us a little bit. The last guess we had was that it will impact about the same longitude we gave you but close to zero latitude and a little bit later. You still won't be able to see it. And they're saying it might make a —

Joe Kerwin (CAPCOM)

— they're saying it might make a 100 to 120 foot crater, too.

Fred Haise (LMP)

It'll still be past the terminator for us for awhile.

Joe Kerwin (CAPCOM)

Right. It will be at about the REV 20 terminator, so it will be late in your lunar orbit activities before you will be able to photograph it, and FAO is looking at whether we can work that in or not.

Jack Swigert (CMP)

Hey, Joe? Is FAO ready to—do you—or are you ready to give me those items that we made optional and deleted in the solo book?

Joe Kerwin (CAPCOM)

Jack, we are not quite ready with that yet, but we will be before too long. Can you wait awhile?

Jack Swigert (CMP)

Sure can. Got lots of time.

Joe Kerwin (CAPCOM)

Okay.

No contact for 1:15:47
Jim Lovell (CDR)

Hello, Houston; Apollo 13.

Jim Lovell (CDR)

Just a passing comment, Joe. We're having lunch right now, and I just made myself a hotdog sandwich with catsup. Very tasty and almost unheard of in the old days.

Joe Kerwin (CAPCOM)

That's correct, 13. As I recall the flight plan, you're supposed to put mustard on the hot dogs and not catsup, but I guess we'll overlook that.

Joe Kerwin (CAPCOM)

Right. How's everything going?

Jim Lovell (CDR)

It's going pretty good. We have about four different methods of spreading catsup, right now.

Joe Kerwin (CAPCOM)

Okay. Jack, we'll have your update to you before too long.

Jack Swigert (CMP)

Okay. Fine, Joe. We did a pit check on the Hycon camera and everything works okay.

Joe Kerwin (CAPCOM)

Okay. Beautiful. We don't have anything else for you at the moment.

Fred Haise (LMP)

Okay. We'd like to get the FM up now to look at some inside pictures there.

Joe Kerwin (CAPCOM)

Okay. Stand by and I'll get a GO on this.

Joe Kerwin (CAPCOM)

That's acceptable, Fred, and meanwhile, when you guys are ready to copy, we've got an MCC-2 pad for you.

Joe Kerwin (CAPCOM)

Roger that. And also if you can go to P00 and ACCEPT conveniently, we'd like to uplink.

Fred Haise (LMP)

Okay, Joe. You can go ahead with the P30 pad.

Joe Kerwin (CAPCOM)

Okay. Here we go. MCC-2, SPS/G&N: 63634; plus 0.96, minus 0.23; 030:40:49.00; minus 0021.7, minus 0001.7, minus 0008.0; 080, 164, 326; N/A, N/A; 0023.2, 0:03.5—We'll give you half a second on the burn time because it's so short—0018.5; 44, 135.9, 28.1; and the rest is N/A. Comments: set stars 31 and 23; roll aline 288, pitch 205, yaw 034; no ullage, LM weight 33499, and over.

Fred Haise (LMP)

Okay. MCC-2, SPS/G&N: 63634; plus 0.96, minus 0.23, 030:40:49.00; minus 0021.7, minus 0001.7, minus 0008.0; 080, 164, 326; N/A, N/A; 0023.2, burn time 0:03.5, 0018.5; 44, 135.9, 28.1; and the rest N/A. Set stars 31, 23; roll aline 288, pitch 205, yaw 034; no ullage, LM weight 33499.

Joe Kerwin (CAPCOM)

Roger. Readback correct. I have two more short comments on them, but I want to wait just a second and make sure I understand them before I pass them to you.

Joe Kerwin (CAPCOM)

The two additional comments were just that, first of all, they biased DELTA-VC by minus 0.34 feet per second based on your EMS null bias cheeks. That's just for information. And the second one also for information is that your targeted pericynthion is 60 miles after this correction.

Fred Haise (LMP)

Okay, understand. For Jack's information the EMS DELTA-V bias is 3.4, and our targeted pericynthion after this maneuver is 60 miles.

Joe Kerwin (CAPCOM)

That's correct on the pericynthion. The EMS bias is 0.34, very small.

Fred Haise (LMP)

Okay. 0.34 on the EMS DELTA-V bias.

Jack Swigert (CMP)

Hey, Joe, we'll give —

Jack Swigert (CMP)

We'll give you—we'll give you the read—we'll give you the results of another null bias test for comparative purposes right before the—oh, at the proper time.

Joe Kerwin (CAPCOM)

Okay. Real fine; and the computer is yours.

Jack Swigert (CMP)

Okay. Thank you. Going BLOCK.

Jack Swigert (CMP)

Okay, Houston; 13. Are you copying the torquing angles on the P52?

Joe Kerwin (CAPCOM)

Okay, Jack. Give us a second.

Joe Kerwin (CAPCOM)

And, 13, Houston. We have them. You can torque them.

Jack Swigert (CMP)

Okay, Joe. Time of torquing 29 hours 0 minute 30 seconds.

Joe Kerwin (CAPCOM)

Hey, you've got a new CAPCOM on now with the Black Crew, and we have about three items to give you, Jack.

Jack Swigert (CMP)

Okay. Stand by 1. Are these updates or what?

Joe Kerwin (CAPCOM)

I'm going to give you some high gain antenna angles for TV and the rest is just information, general words.

Joe Kerwin (CAPCOM)

Okay. Burn attitude for TV, your pitch and yaw angles are as follows: PITCH minus 1—minus 69, YAW 180, HIGH GAIN.

Joe Kerwin (CAPCOM)

Okay. Second point is that you're GO for MCC-2. Everything's looking good here.

Joe Kerwin (CAPCOM)

And the last item's for Jack. Jack, the preliminary indications are that you can get a 60-day extension on your—filing your income tax if you're out of the country.

Jack Swigert (CMP)

That's good news. I guess I qualify.

Joe Kerwin (CAPCOM)

Yes, we were just looking at the map, and you're south of Florida so you're not in the country now. But we wondered how about your car tags. Have you taken care of those?

Jack Swigert (CMP)

Yes, I did, as a matter of fact. I think I did!

Fred Haise (LMP)

Known as, “plan ahead.”

Joe Kerwin (CAPCOM)

And, Apollo 13, Houston. Recommend OMNI Alfa until you get to the burn attitude.

Jack Swigert (CMP)

Okay, Houston; Apollo 13.

Jack Swigert (CMP)

Okay, Vance. The EMS DELTA-V pass passive, the results of the no-bias pass in 100 seconds, have been from 100 to 101.5.

Vance Brand (CAPCOM)

Roger. Copy plus 100 to plus 101.5, and that agrees fairly closely with the last one, as I recall.

Jack Swigert (CMP)

Okay, Houston. We're at P40 burn attitude. Jim is on the sextant star check, and we do have a star in the sextant.

Vance Brand (CAPCOM)

Roger, Jack. Copy. Very good.

Jack Swigert (CMP)

But we couldn't tell you whether it's 44 or not.

Jack Swigert (CMP)

Okay, Houston; 13. We're a little bit ahead of ourselves. Do we have a GO to do the fuel cell purge and the waste water dump?

Vance Brand (CAPCOM)

Jack, that's affirm. You have a GO for those.

Jack Swigert (CMP)

Okay. We're on our way.

Vance Brand (CAPCOM)

Jim, battery A is charged now. Whenever you want to unhook it will be fine with us.

Jack Swigert (CMP)

Houston, 13. Are you still planning to have TV at the scheduled time?

Vance Brand (CAPCOM)

Okay, 13; Houston. That's affirm. At the flight-plan-scheduled time.

Jack Swigert (CMP)

Okay. All right. We've got a beautiful sight we want to show you.

Vance Brand (CAPCOM)

13, Houston. You can go ahead with the TV now. We're standing by.

Vance Brand (CAPCOM)

Okay. Jack. It's coming in, and it's right in the center of our screen.

Fred Haise (LMP)

Can you—Think you could guess what that might be, Vance? Better than Charlie?

Vance Brand (CAPCOM)

I don't want to start flipping coins at this point.

Jack Swigert (CMP)

Okay, Vance. We're pointed just a little ways off from looking directly at the Moon. Jim is holding the camera through window 3. The Sun is coming at about 40 degrees off our left side, and what we are going to show you in just a minute is about 30 seconds of waste water dump and just show you just what it looks like. It's really fantastic.

Vance Brand (CAPCOM)

Okay. We'd like to see that.

Vance Brand (CAPCOM)

Okay. We saw some droplets speeding out for a little while, Jack. Now we don't see anything.

Jim Lovell (CDR)

Actually, Vance, what you're looking at is solid water droplets coming out just about all the time. It lights up the whole sky around the Moon. It's Just far too fine for you to see. Now I think they're coming out a little thicker.

Vance Brand (CAPCOM)

Okay. Yes, we see those.

Jim Lovell (CDR)

Jack's complaining about seeing stars.

Vance Brand (CAPCOM)

FIDO says he can understand why that would perturbate a trajectory now.

Jim Lovell (CDR)

It's amazing watching these little frozen droplets maneuver. They seem to go in all directions, but finally after they get out a certain ways, settle down and they all seem to be traveling in the same direction.

Vance Brand (CAPCOM)

Right. That's coming in real well.

Jim Lovell (CDR)

The objects in the foreground are parts of the LM that you're looking at.

Jim Lovell (CDR)

The camera is now going to …

Vance Brand (CAPCOM)

We can just barely see those parts of the LM. They must be in a shadow.

Jim Lovell (CDR)

Okay. Now you are looking at a thruster quad at the lower part of your screen.

Fred Haise (LMP)

I've got the f-stop all the way open now, Vance; that's quad—quad 1 you're looking at with the LM should—The Moon should be in view just over the top of the quad.

Vance Brand (CAPCOM)

Right. We see the nozzle of the quad, but it's dark and it's not easy to see.

Vance Brand (CAPCOM)

13, Houston. INCO suggests you try AVERAGE if you're in PEAK to see if that gives us a better picture.

Fred Haise (LMP)

Okay. We're in AVERAGE now.

Vance Brand (CAPCOM)

I think that helps out. We can see it better.

Vance Brand (CAPCOM)

Okay. Now, 13, request you either move it away from the bright area or else move it back to PEAK. Over.

Fred Haise (LMP)

Okay, Vance. I cranked the focus down a little bit. Is the quad coming in any better now?

Vance Brand (CAPCOM)

It's coming in about the same, Fred, and you're a little weak now on the COMM.

Vance Brand (CAPCOM)

We could see when you went back to PEAK.

Fred Haise (LMP)

And I'm now … all the way out.

Vance Brand (CAPCOM)

Okay. We could see you zoom in on the Moon, and it's near the center of our screen, just a little to the left. Very clear.

Fred Haise (LMP)

Yes. I show it just about at 38.

Vance Brand (CAPCOM)

We can't tell if it's gray or light brown, though.

Fred Haise (LMP)

Do you have your grid down there, Vance?

Fred Haise (LMP)

I don't know if you can make out the features there, Vance, on the Moon, but it looks like the terminators are at central plains area somewhere around Descartes, maybe.

Vance Brand (CAPCOM)

Okay. We're—We see it just as a bright portion of the lunar disk, and it looks a lot like you see it from Earth. Very bright. We are unable to see any features at all.

Fred Haise (LMP)

It's pretty much the same with the eyeballs in here, and it looks a little bigger now. But the only way I could see it very good at all was with the monocular, a little while ago.

Vance Brand (CAPCOM)

Okay, Fred. Very good. We'd be interested to seeing the cabin when you get ready for that, too.

Fred Haise (LMP)

Okay. I'll set up now.

Jim Lovell (CDR)

And, Vance, we're counting down to midcourse-2, we're up to, in our checklist, to minus 6 minutes to go.

Vance Brand (CAPCOM)

Roger. Minus 6 minutes. Understand you're about ready to turn on the gimbal motors and all that sort of thing. Okay. We see the computer now in the upper middle part of the—the panel. I think we see somebody's checklist in the center couch. It must be Jim holding the checklist.

Fred Haise (LMP)

Right. And what Jim's holding now, he's got a pen in his hand we've rigged on a string, as sort of a simple-minded accelerometer. This burn's pretty short and I'm not sure even that's going to show very much. But we'll see if it'll stretch out at the end of its string.

Vance Brand (CAPCOM)

Yes. We see the pencil at the top of the picture floating around. And Jack's coming into view now.

Fred Haise (LMP)

And I've gone back—Okay, I've gone back to AVERAGE now and … pitch up.

Fred Haise (LMP)

Now in a few minutes, Vance, I guess we'll see how about the only system we haven't used yet works. Everything else sure has worked mighty fine.

Vance Brand (CAPCOM)

Right. The spacecraft's really working nicely. Okay. We're picking up panel 2 now. Still a little bit of the checklist.

Fred Haise (LMP)

Wondering if you can pick up the caution array there?

Vance Brand (CAPCOM)

Right. We just saw your—your testing of the caution and warning system at the left-hand side of the panel on our TV. See the lights all flash on. You're doing it again.

Vance Brand (CAPCOM)

You mission timer's showing up as a—a brilliant green in the upper left-hand part of the picture.

Fred Haise (LMP)

Roger. I got the camera kind of canted on you here, Vance.

Jack Swigert (CMP)

Vance, Jim's going to go to VOX now.

Jim Lovell (CDR)

Vance, how do you —

Vance Brand (CAPCOM)

Roger. Read you loud and clear, Jim.

Jim Lovell (CDR)

Okay. We'll—what we'll do—We'll be on VOX for the remainder of the burn and preburn countdown.

Unidentified crew member

Jim Lovell (CDR)

… And what we're waiting for is 54 minutes on our counter or 20 which would be minus —

Vance Brand (CAPCOM)

Jim, we hear clipping on your VOX. Could you adjust it so that you're coming in continuously all the time?

Jim Lovell (CDR)

1, 2, 3, 4, 5. How's that, Vance?

Jack Swigert (CMP)

Vance, how do you read the CMP on VOX?

Vance Brand (CAPCOM)

Jack, read you loud and clear.

Jim Lovell (CDR)

We show minus 8-1/2 minutes.

Unidentified crew member

Close —

Fred Haise (LMP)

Is that too close, Vance, or can you make out the SPS engine panel now?

Vance Brand (CAPCOM)

We can see your fuel and oxidizer gages and hydrogen/oxygen gages at the top of the picture and the PUGS, but it isn't coming in in focus too well. It's a little dim.

Fred Haise (LMP)

Yes. I think the problem is I'm about 2 feet and it doesn't go down but to 4.

Vance Brand (CAPCOM)

Right. We understand that's the panel right in front of your face.

Jim Lovell (CDR)

Okay. Vance, stand by for the main …

Fred Haise (LMP)

Okay. We're minus 7 minutes.

Vance Brand (CAPCOM)

Fred, the focus is good enough that we can see the position of your four ball valves at the top of the picture for the big SPS engine.

Jim Lovell (CDR)

What would you like to watch, Vance?

Jack Swigert (CMP)

Hopefully, you'll see the—or we'll see the two on the left here, set A, go on here directly —

Jim Lovell (CDR)

MAIN BUS TIES, two, ON, Fred. Okay. SPS HELIUM VALVE, two, AUTO and checked AUTO barber pole. TVC SERVO POWER is 1, AC1/MAIN A; 2, AC2/MAIN B.

Jack Swigert (CMP)

AC1/MAIN A, AC2/MAIN B.

Jim Lovell (CDR)

Okay. ROTATIONAL POWER NORMAL no. 2, AC.

Jim Lovell (CDR)

BMAGs, three, ATT 1/RATE 2.

Jim Lovell (CDR)

SPACECRAFT CONTROL, SCS.

Jim Lovell (CDR)

And arm your hand controller.

Jim Lovell (CDR)

Okay. Let's do a primary TVC check.

Jack Swigert (CMP)

Fred, are you ready to start primary?

Fred Haise (LMP)

Okay. Go ahead on primaries.

Fred Haise (LMP)

Good.

Expand selection down Contract selection up

Spoken on April 12, 1970, 8:31 p.m. UTC (54 years, 6 months ago). Link to this transcript range is: Tweet

Jack Swigert (CMP)

Thumbwheel control. 0.96 plus 0.96 minus 0.23.

Jim Lovell (CDR)

That's affirm. Check MTVC.

Jack Swigert (CMP)

— TRIM returns to NEUTRAL.

Jim Lovell (CDR)

Clockwise on the translation controller.